Game Engineering Process Patterns

Patterns Used To Improve Game Engineering

Zachary Booth Simpson, Origin Research Fellow
Steve Beeman, Origin Director of Technology
14 May 1999

(c)2002 ZBS. http://www.mine-control.com/zack
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Introduction

Peer Review

Technical Design Review

Requirement Docs

Zero-defect Milestones

Daily Build Cycle

“How” Docs & Example Code

“Why” Docs

Code & Tool Reuse

Coding Standards

Prototyping