Zack Booth Simpson

I am a software engineer, artist, and molecular biology researcher living in Austin, Texas.


Visit my blog at

Brief Professional History

1987 Dropped out of high-school
1987 - 1991 Quality Assurance lead on a visual database programming language
1991 - 1992 Software Engineer on the RPG video games Ultima VII and Ultima VIII at Origin Systems (a subsidiary of Electronic Arts)
1993 - 1995 Director of Technology at Origin during which time I was very involved with the conversion from DOS to Windows, the emergence of Origin's internet strategy, and managed the prototype of Ultima Online.
1995 - 1998 Co founder of Titanic Entertainment which made one game: "Netstorm" later voted by C-Net as "The best game of all time that nobody bought"!
1998 - 1999 Research Fellow for Electronic Arts.  Among my research projects was the first paper written on the in-game economics of a MMORPG a subject that has since gained a lot of attention.
1999 - present Founder, chief artist of Mine-Control, Inc.  I have created dozens of interactive full-body exhibits for museums and other institutions world-wide.
2000 - 2001 Lived in Barcelona Spain working on my artwork and learning Spanish.  Worked with La Fura dels Baus for various large-scale theatrical installations.
2003 - present In 2003 I began hanging out in various molecular biology labs at UT, Austin.  In 2005 I officially became a Research Fellow in the Center for Systems and Synthetic Biology.  I am engaged in a large number of diverse projects ranging from molecular kinetics to biological amorphous computing.
2008 - 2010 Co-founder of Traitwise, Inc. a startup company that builds survey software to sample the human phenotype.
2011 - present Co-founder and principle architect of a startup building systems for large-scale scientifically-oriented problems.
2013 Co-founder of CounterPAC a political organization using game theory to attempt to alter the behavior of spending in elections.


Other Work and Links of Interest