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Zachary
Booth Simpson - Zack is Mine-Control's creator and principal artist. He
was lured out of school in the eleventh grade to start a life of international
computer hacking by a band of Chinese dissidents with a curiously strong desire
to write really bad database software. After squandering his youth folding
origami and writing compilers, he became the Director of Technology at the game
company Origin
/ Electronic Arts where he helped create Ultima,
Wing Commander, Ultima Online, and a host of other brand-name time-wasters.
Later he started Titanic Entertainment with Jim and Ken where they created,
according to C-Net, "The
best game of all time that nobody bought." Both Origin and Titanic are now
out of business, so what does that tell you? He currently splits his time
between Mine-Control and as a Fellow of the Center for Systems and Synthetic
Biology and the Institute for Cellular and Molecular Biology, University of
Texas at Austin where he investigates his pet theories in molecular biology and
helps
build strange new life forms to amuse and horrify.
Thomas Blom - Thomas is undecided whether he's one of those slacker
Austin musician's who poses as a game developer or if he's a slacker game
developer posing as a musician. Either way, the boy knows his real-time code
and his four-four time measures. He co-authored "Microbial Jazz."
Tony
Bratton - Tony is a black-belt
Akido swordsman in both real life and Second life so stay away from him in both.
Zack and Tony went to the same elementary school in College Station, Texas and
were so socially scarred by this that they both became video game programmers at
Origin in the early 90s. He's now the Director of Technology of
Junction Point / Disney Interactive
from whose web page I stole this picture, so no doubt Disney lawyers will be
sending me a cease and desist letter as soon as their web-bots detect this
egregious violation of their valuable copyright.
Adam
Chapman - Adam makes the
world safe for small, furry, self-important robots. Sometimes he hangs around
NYU just to trash new media art students' dissertations; this brings him some joy,
but sadly not as much as you'd assume. Unfortunately, Adam only visits us when there's a free
ticket to Venezuela or he needs to write a hash table. He's from Hawaii, lives in Brooklyn, but is
perpetually about to move to Austin.
Thomas Charveriat
- Thomas' boundless enthusiasm for straight lines and right angles is surpassed
only by his creativity as France's most productive anal-retentive stoner artist
(and his wicked collection of hardware, dude). Thomas, his equipment, or, more
often, his girlfriend (and better-half frankly) Jasmine, were the resolution to
innumerable problems while we lived in Barcelona. (Thomas, sorry if we spelled your name wrong, that's what
you get for being French!)
Doug
Church - Game developer extraordinaire. Doug lives in a hotel room(s).
He survives entirely on protein-bars packaged in cases of 144 meant for
point-of-sale impulse buyers at REI. He can juggle 6 balls at once and
pick locks. There's probably checks for thousands of dollars under his bed
that he has forgotten to deposit. He is an inspiration to us all.
John
H. Davis - Master mathematician, electrical engineer, and cook, John has
contributed numerous equations, formulas, algorithms, and carbohydrates to the
project. Sometimes he even gives us hugs.
Ken
Demarest - Immaculately conceived as a computer game programmer, Ken now
wastes his time making the world safe for corporate IT. When not replacing the
structural elements of his house with cable ties, he occasionally finds the time
to throw us a brilliant idea or two. Ken wrote "Sand".
He lives in an RV somewhere in North America.
Adam Frank - Adam wrote the screen saver
Dogz, and is thus now doomed to
spend the rest of his life explaining to outraged people that it's not the same thing as that annoying Microsoft Office Assistant
Dog that looks at you all sad and needy when you just want to open a file. His virtual dogs,
in contrast, merely ran all over your desktop looking sad and needy until you petted them; it was completely different. If he had his way, he'd probably live in a
giant camera obscura and tell everyone that it wasn't him that was upside down, it was them. Adam co-conceived and did the
animation for 'Shadow'. In real life, he's a toy designer and real estate tycoon in Brooklyn.
Jim Greer
- Jim was born and bred to be a history professor at Dartmouth or an
international banker specializing in off-shore accounts but was instead forced
into a life of crime, hacking, and game programming by a blood-pact with Zack in 1982. He
used to support himself by unleashing poker-playing bots into unsuspecting
online casinos but now he's running
Kongregate. Jim wrote "Fire".
He lives in San Francisco.
Julian Harris - Our favorite
antipodean programmer and musician; Julian has finally spared the investors of
Spanish sorry dotcoms the trouble of cutting him a paycheck and now kills time
archiving every detail of his
existence on DAT. Julian wrote "Shadow Harp".
He lives in London.
Carlos Padrissa & La Fura dels Baus - When Carlos isn't at the fertility
clinics trying to artificially inseminate his wife (as of yet he hasn't been
able to sit still long enough to give a decent sperm sample), he uses his
life-long theatrical connections and faux-child-like innocence to distract the
police during our pirate-video delinquencies. Carlos and the rest of La Fura
wreak havoc in Catalunya.
Cynthia Verjovsky Marcotte - Cynthia is our polyglot topologist and bitching-cool nerd chick;
give her a torus knot, a number two pencil, and ten micrograms of caffeine and she squeals like a little girl. She speaks four
human languages (fluently), two computer languages (sort of), and the other three are either from Tolkein, Star Trek, or she's
just making them up to look even nerdier. Her life's ambition is to read Pride and Prejudice some large, prime number of times
and to prove Poincaré's Conjecture just to show up her dad. She'd like to live in Hilbert's Hotel but
thinks it will be too noisy.
John Paul - After being un-shackled from the Barcelona police station for
violations of Catalunya's fifteenth century hair-length statutes, JP created perverse animations
for "Save the Baby?" and is our only art slave
who has managed to escape! JP lives in Austin.
Frank Plant - We are truly indebted, as artists, citizens, and patriots for the
use of Frank's ex-pat pad of steel and rabbit hutch while we were living in
Barcelona. If it weren't for his 110 db falsetto renditions of his favorite
hip-hop songs, we'd probably have been over there everyday building giant
polyurethane pop-corn kernels, suitcase bombs, or whatnot. Frank is a steel sculptor
and lives in Barcelona.
Brian
Sharp - Brian is Mine-Control's latest robotic creation. Implemented with
thirty-two P-IV 2.4GHz processors, Brian is housed in a 6 ft. 2 in. rosy-cheeked case.
Bipedal and vegetarian, Brian is capable of converting non-animal proteins into
source code at a sustained rate of 1.27e3 kilocalorie-bytes per hour (at standard
atmosphere). Brian wrote "Molecular
Fluid" and now works at Maxis.
Nana Wallace
- Nana's full time job is to level-up her child's Pokemon characters, but when
her Metapod, Weedle, and Pikachu are sleeping, she's our executive producer.
She comes from 13 years of production at Electronic Arts slapping around
programmers and thus it is second nature to her to slap Zack around until he
stops working on his pet science projects. |